You've done this before.  You'll be fine.

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(+2)

Neat game. It's pretty tough to read the text and pay attention to the bullets (snowflakes) at the the same time. Maybe you could make the player dodge the other character's words? 

But this was an interesting use of the consequences theme.

(+1)

I do have a few "word" attack prefabs made, but to fix the problem overall - I'll add a delay between the text displays and the attacks.  Thankyou for your feedback!

(+1)

Forgot to mention - you can hold SHIFT to go slower for more precise movements!